Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nasus
Victory
Ranked Solo/Duo · 140 days ago
6 / 2 / 3
K / D / A
26.5%
Kill participation
1,216.9
Damage / min
12,747g
510.6 gold / min
32
12 placed · 2 cleared
234
9.4 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatricardo meleca#0001
Sion · Top
2 / 5 / 2
28.6% KP
22,275
22.7% share
9,101g
180 CS · 7.2/m
Silveregg#Talon
Master Yi · Jungle
3 / 8 / 4
50% KP
16,117
16.4% share
10,882g
203 CS · 8.1/m
Kotóba Nokano#0909
Sylas · Mid
8 / 8 / 1
64.3% KP
26,552
27.1% share
9,985g
113 CS · 4.5/m
ritzel gọọner#2008
Seraphine · ADC
1 / 7 / 4
35.7% KP
25,869
26.4% share
9,095g
186 CS · 7.4/m
Dimmer#br1
Alistar · Support
0 / 6 / 4
28.6% KP
7,270
7.4% share
5,617g
25 CS · 1/m
Red side
Victorymiss u everyday#1807
Nasus · Top
6 / 2 / 3
26.5% KP
30,381
22.7% share
12,747g
234 CS · 9.4/m
Monster#NWA
Jarvan IV · Jungle
6 / 3 / 17
67.6% KP
22,894
17.1% share
11,646g
164 CS · 6.6/m
Fuuu#99999
Cassiopeia · Mid
9 / 4 / 13
64.7% KP
40,958
30.6% share
12,371g
203 CS · 8.1/m
Guaxi#legal
Vladimir · ADC
13 / 2 / 7
58.8% KP
31,445
23.5% share
14,757g
237 CS · 9.5/m
카나자르트#SKT
Nami · Support
0 / 3 / 21
61.8% KP
7,989
6% share
7,517g
39 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
