Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Defeat
Ranked Solo/Duo · 138 days ago
6 / 15 / 21
K / D / A
57.4%
Kill participation
734.9
Damage / min
14,150g
344.4 gold / min
172
66 placed · 20 cleared
59
1.4 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
5
Dragons
1
Baron
9
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAoshiAsak#BR1
Singed · Top
3 / 9 / 12
31.9% KP
47,587
22.7% share
18,961g
385 CS · 9.4/m
roleplay shaco#gpt
Lee Sin · Jungle
11 / 14 / 8
40.4% KP
24,247
11.6% share
16,075g
228 CS · 5.5/m
face melter#BR1
Riven · Mid
14 / 10 / 9
48.9% KP
42,453
20.3% share
16,987g
238 CS · 5.8/m
Yahallo#2610
Ezreal · ADC
13 / 10 / 13
55.3% KP
64,924
31% share
24,286g
343 CS · 8.3/m
miss u everyday#1807
Camille · Support
6 / 15 / 21
57.4% KP
30,194
14.4% share
14,150g
59 CS · 1.4/m
Red side
VictoryVeradux#Shen
Shen · Top
18 / 6 / 24
72.4% KP
69,586
32% share
21,707g
296 CS · 7.2/m
BLACKOUT#TOP1
Nocturne · Jungle
10 / 12 / 17
46.6% KP
36,548
16.8% share
17,902g
272 CS · 6.6/m
zGabrielPBM#BR1
Yasuo · Mid
16 / 8 / 15
53.4% KP
55,926
25.7% share
20,879g
342 CS · 8.3/m
vitra#mari
Mel · ADC
14 / 6 / 11
43.1% KP
42,117
19.4% share
17,963g
238 CS · 5.8/m
viteds#br1
Sona · Support
0 / 15 / 43
74.1% KP
13,098
6% share
13,881g
62 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
