Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Defeat
Ranked Solo/Duo · 134 days ago
5 / 5 / 6
K / D / A
50%
Kill participation
1,102.2
Damage / min
13,697g
441.6 gold / min
41
15 placed · 2 cleared
314
10.1 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySuperCleber#Super
Rumble · Top
6 / 2 / 10
59.3% KP
31,462
23.8% share
13,276g
235 CS · 7.6/m
Aegis#ijji
Nasus · Jungle
10 / 2 / 8
66.7% KP
27,905
21.1% share
16,853g
257 CS · 8.3/m
Qats#BR2
Hwei · Mid
4 / 5 / 15
70.4% KP
40,638
30.8% share
12,077g
254 CS · 8.2/m
VOLPATO#7289
Naafiri · ADC
7 / 10 / 2
33.3% KP
27,288
20.7% share
14,788g
238 CS · 7.7/m
hold somebody#br1
Milio · Support
0 / 3 / 20
74.1% KP
4,762
3.6% share
8,324g
24 CS · 0.8/m
Red side
Defeatbankai#1601
Aurora · Top
4 / 4 / 2
27.3% KP
26,111
22.3% share
12,010g
250 CS · 8.1/m
feraaal1XD#XDD
Wukong · Jungle
3 / 6 / 5
36.4% KP
15,162
12.9% share
10,764g
199 CS · 6.4/m
miss u everyday#1807
Ryze · Mid
5 / 5 / 6
50% KP
34,188
29.1% share
13,697g
314 CS · 10.1/m
DarkVentus#br1
Senna · ADC
7 / 5 / 6
59.1% KP
32,151
27.4% share
13,541g
256 CS · 8.3/m
konseki#knsk
Rell · Support
3 / 7 / 11
63.6% KP
9,693
8.3% share
8,533g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
