Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Brand
Victory
Ranked Solo/Duo · 134 days ago
4 / 6 / 16
K / D / A
83.3%
Kill participation
1,202.3
Damage / min
14,380g
468.9 gold / min
48
10 placed · 9 cleared
261
8.5 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPorongosaurusREX#9000
Singed · Top
1 / 4 / 9
38.5% KP
8,749
10.1% share
9,778g
202 CS · 6.6/m
LEV Booki#DBECT
Jax · Jungle
10 / 3 / 9
73.1% KP
22,070
25.5% share
15,552g
265 CS · 8.6/m
shin hati#333
Qiyana · Mid
5 / 8 / 8
50% KP
20,501
23.7% share
10,556g
176 CS · 5.7/m
Miscua#1622
Seraphine · ADC
7 / 6 / 9
61.5% KP
23,901
27.6% share
13,592g
251 CS · 8.2/m
Shirii#BR1
Lee Sin · Support
3 / 4 / 12
57.7% KP
11,250
13% share
9,557g
37 CS · 1.2/m
Red side
Victorybeta32#ISA
Twisted Fate · Top
2 / 6 / 8
41.7% KP
19,811
18.6% share
11,928g
207 CS · 6.8/m
Baby Levi#tutu
Viego · Jungle
9 / 4 / 5
58.3% KP
21,142
19.8% share
15,900g
231 CS · 7.5/m
miss u everyday#1807
Brand · Mid
4 / 6 / 16
83.3% KP
36,872
34.6% share
14,380g
261 CS · 8.5/m
frosch#ddzn
Jinx · ADC
8 / 5 / 4
50% KP
20,859
19.5% share
15,635g
276 CS · 9/m
Pipotam#b40
Nami · Support
1 / 5 / 12
54.2% KP
8,018
7.5% share
8,449g
37 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
