Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 133 days ago
3 / 6 / 1
K / D / A
40%
Kill participation
1,057.1
Damage / min
11,440g
446.9 gold / min
24
12 placed · 1 cleared
247
9.6 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryArromba Femboy#Chefe
Illaoi · Top
4 / 5 / 3
20% KP
19,465
18.6% share
9,577g
170 CS · 6.6/m
twisted fantasy#cvntt
Naafiri · Jungle
12 / 1 / 7
54.3% KP
21,739
20.8% share
13,428g
195 CS · 7.6/m
Victor Viktor#222
Orianna · Mid
4 / 4 / 9
37.1% KP
18,593
17.8% share
11,435g
218 CS · 8.5/m
CHE CORINTIANO#CCCP
Varus · ADC
13 / 1 / 9
62.9% KP
36,895
35.3% share
16,030g
229 CS · 8.9/m
roséé#br1
Karma · Support
2 / 0 / 17
54.3% KP
7,762
7.4% share
9,309g
32 CS · 1.3/m
Red side
DefeatJÉ BADURA#KCTA
Gangplank · Top
2 / 4 / 2
40% KP
17,005
21.9% share
10,041g
196 CS · 7.7/m
misc final boss#aura
Ekko · Jungle
0 / 10 / 2
20% KP
9,950
12.8% share
7,090g
109 CS · 4.3/m
miss u everyday#1807
Yone · Mid
3 / 6 / 1
40% KP
27,063
34.8% share
11,440g
247 CS · 9.6/m
h 하루#0001
Zeri · ADC
4 / 11 / 0
40% KP
18,197
23.4% share
11,900g
218 CS · 8.5/m
VTS viçador#PE1
Lulu · Support
1 / 4 / 3
40% KP
5,568
7.2% share
6,737g
27 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
