Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Defeat
Ranked Solo/Duo · 132 days ago
10 / 8 / 19
K / D / A
60.4%
Kill participation
981.8
Damage / min
12,905g
417.9 gold / min
130
65 placed · 16 cleared
55
1.8 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGombris#gay
Yone · Top
6 / 10 / 9
30% KP
19,586
13.4% share
10,619g
149 CS · 4.8/m
BIBI LOVER#Xapel
Nidalee · Jungle
17 / 10 / 11
56% KP
34,555
23.6% share
16,924g
176 CS · 5.7/m
vashanzo#BR1
Twisted Fate · Mid
6 / 4 / 22
56% KP
31,699
21.7% share
14,417g
199 CS · 6.4/m
Yukino#KR33
Ezreal · ADC
17 / 12 / 14
62% KP
48,973
33.5% share
18,824g
225 CS · 7.3/m
middle#show
Nautilus · Support
4 / 12 / 27
62% KP
11,569
7.9% share
10,986g
26 CS · 0.8/m
Red side
Defeatweakside menace#jgdif
Warwick · Top
7 / 10 / 5
25% KP
22,069
15.6% share
12,932g
190 CS · 6.2/m
the devil in i#psych
Graves · Jungle
9 / 9 / 4
27.1% KP
23,067
16.3% share
13,915g
243 CS · 7.9/m
NAGASAWA#TOP1
Akali · Mid
15 / 8 / 4
39.6% KP
37,917
26.8% share
13,799g
172 CS · 5.6/m
Lingrurys#br1
Draven · ADC
7 / 15 / 10
35.4% KP
28,068
19.8% share
14,061g
220 CS · 7.1/m
miss u everyday#1807
Camille · Support
10 / 8 / 19
60.4% KP
30,321
21.4% share
12,905g
55 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
