Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vi
Victory
Ranked Solo/Duo · 130 days ago
12 / 7 / 7
K / D / A
54.3%
Kill participation
1,003.8
Damage / min
17,921g
527.6 gold / min
55
11 placed · 10 cleared
231
6.8 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
1
Inhibitors
1
Herald
2
Dragons
2
Baron
7
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVKS zekas#2002
K'Sante · Top
6 / 5 / 9
34.9% KP
40,857
22.3% share
13,482g
250 CS · 7.4/m
COUTINHO#PVH
Sylas · Jungle
12 / 6 / 16
65.1% KP
46,559
25.4% share
16,534g
208 CS · 6.1/m
Lash Bot#br1
Tryndamere · Mid
4 / 8 / 12
37.2% KP
19,608
10.7% share
10,723g
177 CS · 5.2/m
end roll#sayo
Jhin · ADC
17 / 8 / 11
65.1% KP
65,514
35.7% share
20,032g
267 CS · 7.9/m
jullie#1000
Janna · Support
4 / 8 / 27
72.1% KP
10,955
6% share
10,888g
17 CS · 0.5/m
Red side
VictoryBrunox1001#br1
Zac · Top
5 / 9 / 14
54.3% KP
23,233
14% share
12,805g
193 CS · 5.7/m
miss u everyday#1807
Vi · Jungle
12 / 7 / 7
54.3% KP
34,095
20.5% share
17,921g
231 CS · 6.8/m
Flxrzinha#br1
Aurelion Sol · Mid
8 / 7 / 12
57.1% KP
51,904
31.3% share
15,162g
265 CS · 7.8/m
BleakMidwinter#十十十
Jinx · ADC
10 / 9 / 12
62.9% KP
42,786
25.8% share
18,801g
260 CS · 7.7/m
pel3#pvp
Bard · Support
0 / 11 / 23
65.7% KP
13,997
8.4% share
9,410g
15 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
