Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Victory
Ranked Solo/Duo · 117 days ago
12 / 6 / 15
K / D / A
39.1%
Kill participation
771.8
Damage / min
13,122g
389.8 gold / min
163
69 placed · 14 cleared
31
0.9 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorytrench2trench#777
Ezreal · Top
17 / 9 / 9
37.7% KP
44,255
27.5% share
19,594g
251 CS · 7.5/m
Arkanoidn#K2Est
Ekko · Jungle
17 / 7 / 9
37.7% KP
27,671
17.2% share
17,778g
235 CS · 7/m
Esdeath#Icez
Vex · Mid
8 / 6 / 9
24.6% KP
21,281
13.2% share
12,567g
211 CS · 6.3/m
Barou Shoei#BR2
Lucian · ADC
15 / 9 / 13
40.6% KP
41,853
26% share
20,258g
295 CS · 8.8/m
miss u everyday#1807
Camille · Support
12 / 6 / 15
39.1% KP
25,985
16.1% share
13,122g
31 CS · 0.9/m
Red side
DefeatNamiru#peace
Ambessa · Top
15 / 12 / 3
48.6% KP
42,874
31.6% share
17,800g
246 CS · 7.3/m
saoksaopkaojsip#br1
Master Yi · Jungle
8 / 13 / 4
32.4% KP
25,535
18.8% share
17,845g
250 CS · 7.4/m
Enivrez vous#maven
Locke · Mid
5 / 13 / 6
29.7% KP
15,431
11.4% share
12,548g
189 CS · 5.6/m
Qats#BR2
Ziggs · ADC
7 / 16 / 6
35.1% KP
34,969
25.8% share
15,758g
251 CS · 7.5/m
Charmander#divas
Lux · Support
2 / 16 / 15
45.9% KP
16,887
12.4% share
11,450g
87 CS · 2.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
