Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 113 days ago
7 / 16 / 6
K / D / A
30.2%
Kill participation
906.1
Damage / min
12,883g
374.3 gold / min
29
17 placed · 0 cleared
194
5.6 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorysinged420#asc25
Singed · Top
3 / 8 / 16
37.3% KP
31,809
16.9% share
13,228g
251 CS · 7.3/m
czzzzzzzz#ego
Kayn · Jungle
12 / 8 / 12
47.1% KP
37,301
19.8% share
18,664g
281 CS · 8.2/m
Silveregg#Talon
Talon · Mid
20 / 11 / 7
52.9% KP
45,888
24.3% share
18,483g
242 CS · 7/m
NATSUKI SUBARU#MILIA
Kai'Sa · ADC
16 / 11 / 12
54.9% KP
53,287
28.3% share
20,197g
259 CS · 7.5/m
Nightmare#Tp1
Seraphine · Support
0 / 6 / 32
62.7% KP
20,268
10.7% share
11,957g
72 CS · 2.1/m
Red side
Defeatzito#void
Shen · Top
6 / 7 / 16
51.2% KP
27,292
17.1% share
13,160g
228 CS · 6.6/m
eu amo a duda#Filip
Rek'Sai · Jungle
16 / 8 / 10
60.5% KP
44,764
28% share
19,063g
214 CS · 6.2/m
miss u everyday#1807
Locke · Mid
7 / 16 / 6
30.2% KP
31,184
19.5% share
12,883g
194 CS · 5.6/m
Kaikan#br1
Ashe · ADC
6 / 10 / 14
46.5% KP
26,678
16.7% share
15,068g
234 CS · 6.8/m
kodama#2013
Shaco · Support
8 / 10 / 21
67.4% KP
29,887
18.7% share
12,779g
36 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
