Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 113 days ago
19 / 7 / 8
K / D / A
64.3%
Kill participation
1,805.3
Damage / min
17,285g
664.8 gold / min
20
11 placed · 2 cleared
249
9.6 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeathueaquinao#Letal
Mordekaiser · Top
9 / 6 / 1
52.6% KP
27,794
38.8% share
11,012g
134 CS · 5.2/m
Renova 313#CN2
Lee Sin · Jungle
4 / 7 / 5
47.4% KP
15,464
21.6% share
10,632g
179 CS · 6.9/m
Purunuebitid#br1
Katarina · Mid
4 / 10 / 2
31.6% KP
12,898
18% share
9,680g
164 CS · 6.3/m
crazy in love#casp
Caitlyn · ADC
2 / 8 / 5
36.8% KP
10,189
14.2% share
10,969g
208 CS · 8/m
Barbosense#BR1
Nami · Support
0 / 11 / 3
15.8% KP
5,261
7.3% share
6,099g
44 CS · 1.7/m
Red side
Victory7uckingmad#br1
Lissandra · Top
1 / 6 / 7
19% KP
17,609
16.2% share
9,567g
197 CS · 7.6/m
ye fan#num1
Rengar · Jungle
12 / 2 / 2
33.3% KP
20,620
19% share
14,273g
228 CS · 8.8/m
vashanzo#BR1
Cho'Gath · Mid
8 / 3 / 4
28.6% KP
18,307
16.9% share
11,595g
215 CS · 8.3/m
miss u everyday#1807
Lucian · ADC
19 / 7 / 8
64.3% KP
46,939
43.2% share
17,285g
249 CS · 9.6/m
bergamota#pia
Milio · Support
2 / 1 / 27
69% KP
5,071
4.7% share
9,738g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
