Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Victory
Ranked Solo/Duo · 112 days ago
11 / 13 / 13
K / D / A
44.4%
Kill participation
799.6
Damage / min
13,906g
428.5 gold / min
128
58 placed · 17 cleared
32
1 CS / min
Objective control
0
Dragons
0
Baron
9
Towers
2
Inhibitors
0
Herald
3
Dragons
2
Baron
7
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryESAELP DIM RI OX#br1
Jayce · Top
6 / 10 / 8
25.9% KP
23,596
15.8% share
14,826g
229 CS · 7.1/m
Leba#nvm
Quinn · Jungle
8 / 8 / 16
44.4% KP
27,548
18.4% share
17,102g
213 CS · 6.6/m
N E Y M A R J R#shady
Locke · Mid
21 / 11 / 8
53.7% KP
41,114
27.4% share
16,733g
169 CS · 5.2/m
leitof#zzz
Caitlyn · ADC
8 / 9 / 8
29.6% KP
31,583
21.1% share
20,038g
298 CS · 9.2/m
miss u everyday#1807
Camille · Support
11 / 13 / 13
44.4% KP
25,946
17.3% share
13,906g
32 CS · 1/m
Red side
DefeatSuperCleber#Super
Twisted Fate · Top
7 / 11 / 8
30% KP
19,646
13.6% share
15,174g
216 CS · 6.7/m
juny#misa
Qiyana · Jungle
14 / 11 / 13
54% KP
44,106
30.6% share
17,871g
200 CS · 6.2/m
Ado#Void
Yone · Mid
14 / 12 / 8
44% KP
35,669
24.7% share
15,899g
255 CS · 7.9/m
J0A0zinho GAMER#br1
Aurelion Sol · ADC
14 / 10 / 8
44% KP
28,790
20% share
18,021g
235 CS · 7.2/m
hollowed ghosty#bless
Bard · Support
1 / 10 / 24
50% KP
15,912
11% share
11,457g
42 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
