Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 111 days ago
8 / 9 / 3
K / D / A
52.4%
Kill participation
1,020
Damage / min
12,589g
525.6 gold / min
16
11 placed · 1 cleared
182
7.6 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdavi bezerra#nin
Zed · Top
6 / 8 / 3
42.9% KP
21,192
25.5% share
12,036g
196 CS · 8.2/m
pinto#peo
Master Yi · Jungle
5 / 7 / 2
33.3% KP
11,456
13.8% share
11,208g
178 CS · 7.4/m
LOUD Sinatra#omw
Hwei · Mid
2 / 9 / 5
33.3% KP
19,595
23.6% share
8,936g
198 CS · 8.3/m
miss u everyday#1807
Ezreal · ADC
8 / 9 / 3
52.4% KP
24,429
29.4% share
12,589g
182 CS · 7.6/m
titanzeraaa#r10
Rell · Support
0 / 9 / 10
47.6% KP
6,286
7.6% share
6,391g
27 CS · 1.1/m
Red side
Victoryanvurgesa#BR1
Fiora · Top
5 / 5 / 5
23.8% KP
14,894
15.8% share
11,438g
210 CS · 8.8/m
Drakehero#BR07
Naafiri · Jungle
18 / 3 / 8
61.9% KP
28,892
30.7% share
15,526g
180 CS · 7.5/m
duzão gangplank#china
Gangplank · Mid
6 / 5 / 13
45.2% KP
16,615
17.6% share
10,837g
190 CS · 7.9/m
beware#虚無月
Karthus · ADC
13 / 8 / 12
59.5% KP
27,085
28.7% share
12,977g
174 CS · 7.3/m
yogamersdobem#YYYYY
Rakan · Support
0 / 0 / 27
64.3% KP
6,738
7.2% share
8,125g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
