Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Taliyah
Defeat
Ranked Solo/Duo · 111 days ago
14 / 7 / 7
K / D / A
70%
Kill participation
1,223.2
Damage / min
15,411g
591.2 gold / min
34
17 placed · 3 cleared
225
8.6 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryZalhas#br1
Vladimir · Top
4 / 4 / 11
36.6% KP
30,008
22.5% share
11,354g
210 CS · 8.1/m
Tobito#Toad
Rengar · Jungle
26 / 7 / 5
75.6% KP
49,037
36.8% share
20,076g
197 CS · 7.6/m
GP FAKE SKILL#DRUM
Gangplank · Mid
6 / 5 / 12
43.9% KP
25,077
18.8% share
13,830g
234 CS · 9/m
TwTVAlyss4br#BRR
Viktor · ADC
3 / 6 / 15
43.9% KP
24,669
18.5% share
11,312g
158 CS · 6.1/m
yogamersdobem#YYYYY
Ivern · Support
2 / 8 / 26
68.3% KP
4,603
3.5% share
8,962g
19 CS · 0.7/m
Red side
DefeatRyuuhu#12345
Locke · Top
7 / 8 / 4
36.7% KP
22,578
22.4% share
11,584g
195 CS · 7.5/m
sebastian#gabi
Skarner · Jungle
2 / 10 / 14
53.3% KP
21,911
21.7% share
9,489g
124 CS · 4.8/m
das reicht nicht#505
Kassadin · Mid
6 / 8 / 7
43.3% KP
16,658
16.5% share
10,217g
179 CS · 6.9/m
miss u everyday#1807
Taliyah · ADC
14 / 7 / 7
70% KP
31,886
31.6% share
15,411g
225 CS · 8.6/m
Freedon#br1
Rakan · Support
1 / 8 / 19
66.7% KP
7,805
7.7% share
7,874g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
