Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Taliyah
Defeat
Ranked Solo/Duo · 111 days ago
11 / 7 / 7
K / D / A
62.1%
Kill participation
1,074.2
Damage / min
14,155g
490.6 gold / min
37
17 placed · 5 cleared
262
9.1 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorybeware#虚無月
Zaahen · Top
0 / 6 / 6
19.4% KP
15,471
14.3% share
9,901g
198 CS · 6.9/m
luanbpt#BR2
Quinn · Jungle
12 / 3 / 6
58.1% KP
32,351
29.9% share
16,510g
251 CS · 8.7/m
cristal#relly
Syndra · Mid
11 / 3 / 10
67.7% KP
26,513
24.5% share
15,580g
284 CS · 9.8/m
Quinn#zinha
Seraphine · ADC
2 / 10 / 15
54.8% KP
20,485
18.9% share
11,968g
213 CS · 7.4/m
barinho#hxh
Sona · Support
6 / 7 / 19
80.6% KP
13,394
12.4% share
10,481g
34 CS · 1.2/m
Red side
DefeatEL PRIMO SANDRY#br1
Jax · Top
2 / 5 / 3
17.2% KP
18,556
19.1% share
10,684g
235 CS · 8.1/m
Samkz#kz01
Naafiri · Jungle
4 / 6 / 5
31% KP
11,251
11.6% share
10,226g
183 CS · 6.3/m
Klein Moretti 小丑#Ryuu
Locke · Mid
10 / 7 / 1
37.9% KP
28,702
29.6% share
13,616g
253 CS · 8.8/m
miss u everyday#1807
Taliyah · ADC
11 / 7 / 7
62.1% KP
30,992
31.9% share
14,155g
262 CS · 9.1/m
Rafka#BR3
Lulu · Support
2 / 6 / 16
62.1% KP
7,537
7.8% share
8,438g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
