Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 110 days ago
9 / 4 / 6
K / D / A
46.9%
Kill participation
1,346.7
Damage / min
13,670g
526.4 gold / min
27
13 placed · 2 cleared
271
10.4 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
0
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatほのか#honok
Dr. Mundo · Top
0 / 6 / 5
20% KP
12,559
13.5% share
7,242g
158 CS · 6.1/m
Wonder of Vasco#00001
Qiyana · Jungle
8 / 5 / 1
36% KP
18,579
20% share
13,491g
206 CS · 7.9/m
AYELGODLIKEMODE#PIT
Zed · Mid
6 / 6 / 5
44% KP
27,794
29.9% share
13,348g
204 CS · 7.9/m
孫悟空#Son59
Kai'Sa · ADC
8 / 7 / 4
48% KP
18,271
19.7% share
13,321g
193 CS · 7.4/m
Nero The Fik#zay
Camille · Support
3 / 8 / 10
52% KP
15,679
16.9% share
8,460g
27 CS · 1/m
Red side
Victorymiss u everyday#1807
Yone · Top
9 / 4 / 6
46.9% KP
34,970
31.5% share
13,670g
271 CS · 10.4/m
Riiquee#1BR
Ivern · Jungle
5 / 3 / 15
62.5% KP
12,481
11.2% share
11,006g
126 CS · 4.9/m
Flyrenn#BR1
Hwei · Mid
5 / 5 / 6
34.4% KP
19,791
17.8% share
10,162g
155 CS · 6/m
Askadan#aska
Varus · ADC
8 / 8 / 6
43.8% KP
24,302
21.9% share
14,115g
185 CS · 7.1/m
别放弃#copy
Sona · Support
5 / 5 / 19
75% KP
19,548
17.6% share
10,129g
31 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
