Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 110 days ago
24 / 9 / 12
K / D / A
55.4%
Kill participation
1,449.5
Damage / min
19,767g
533.3 gold / min
43
16 placed · 7 cleared
244
6.6 CS / min
Objective control
2
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDKL#topFA
Rumble · Top
7 / 9 / 11
37.5% KP
28,687
18.7% share
17,165g
342 CS · 9.2/m
Asteek#Asték
Lee Sin · Jungle
5 / 18 / 13
37.5% KP
18,940
12.3% share
13,419g
163 CS · 4.4/m
anvurgesa#BR1
Twisted Fate · Mid
5 / 15 / 17
45.8% KP
21,631
14.1% share
14,402g
184 CS · 5/m
xsm#zzz
Ezreal · ADC
18 / 9 / 8
54.2% KP
50,887
33.1% share
21,973g
293 CS · 7.9/m
Flyrenn#BR1
Poppy · Support
13 / 14 / 22
72.9% KP
33,519
21.8% share
17,845g
43 CS · 1.2/m
Red side
Victorypedrin mage#sigm4
Akali · Top
16 / 4 / 7
35.4% KP
38,032
17.7% share
18,134g
240 CS · 6.5/m
Xogum#6454
Jarvan IV · Jungle
8 / 9 / 27
53.8% KP
33,871
15.8% share
18,420g
267 CS · 7.2/m
miss u everyday#1807
Jayce · Mid
24 / 9 / 12
55.4% KP
53,729
25% share
19,767g
244 CS · 6.6/m
IsDEAD#br1
Ziggs · ADC
12 / 12 / 12
36.9% KP
55,406
25.8% share
17,970g
237 CS · 6.4/m
AYELGODLIKEMODE#PIT
Camille · Support
5 / 14 / 26
47.7% KP
33,453
15.6% share
12,422g
44 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
