Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 109 days ago
8 / 4 / 9
K / D / A
63%
Kill participation
1,236.9
Damage / min
10,889g
493.5 gold / min
26
11 placed · 2 cleared
182
8.2 CS / min
Objective control
2
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySuperCleber#Super
Twisted Fate · Top
3 / 4 / 5
29.6% KP
16,674
19.1% share
9,747g
183 CS · 8.3/m
PhantomL0rd#DEATH
Quinn · Jungle
8 / 2 / 5
48.1% KP
15,045
17.2% share
10,994g
183 CS · 8.3/m
miss u everyday#1807
Viktor · Mid
8 / 4 / 9
63% KP
27,294
31.2% share
10,889g
182 CS · 8.2/m
Shidayy#1721
Varus · ADC
8 / 2 / 6
51.9% KP
18,524
21.2% share
11,884g
192 CS · 8.7/m
Tico#1911
Bard · Support
0 / 5 / 14
51.9% KP
9,818
11.2% share
6,397g
21 CS · 1/m
Red side
Defeatquero injustica#feIca
Sylas · Top
7 / 3 / 2
56.3% KP
18,339
33.9% share
9,406g
136 CS · 6.2/m
Oikawa Tooru#LEV
Naafiri · Jungle
5 / 7 / 4
56.3% KP
10,520
19.4% share
8,367g
131 CS · 5.9/m
билборды#тень
Ahri · Mid
3 / 5 / 4
43.8% KP
8,007
14.8% share
7,594g
178 CS · 8.1/m
K0GUDOiL0VEdREw#ŁEViN
Tristana · ADC
1 / 5 / 1
12.5% KP
8,992
16.6% share
8,225g
173 CS · 7.8/m
Flyrenn#BR1
Poppy · Support
0 / 7 / 7
43.8% KP
8,230
15.2% share
5,741g
29 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
