Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 108 days ago
8 / 7 / 5
K / D / A
61.9%
Kill participation
835.7
Damage / min
11,509g
497.5 gold / min
35
16 placed · 2 cleared
157
6.8 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMathias#24244
Urgot · Top
7 / 1 / 7
37.8% KP
16,637
18.3% share
11,525g
196 CS · 8.5/m
Monster#NWA
Jarvan IV · Jungle
1 / 4 / 16
45.9% KP
6,338
7% share
9,285g
147 CS · 6.4/m
PULTO DE RAÇA#Cryy
Talon · Mid
7 / 4 / 3
27% KP
11,814
13% share
10,414g
209 CS · 9/m
titanzeraaa#r10
Sivir · ADC
17 / 3 / 9
70.3% KP
43,676
48.1% share
17,770g
237 CS · 10.2/m
Yuumitazmania#BR2
Vel'Koz · Support
5 / 10 / 11
43.2% KP
12,293
13.5% share
8,516g
48 CS · 2.1/m
Red side
DefeatArthur Lanches#13777
Ornn · Top
4 / 4 / 1
23.8% KP
7,830
12.8% share
8,777g
170 CS · 7.3/m
miss u everyday#1807
Lee Sin · Jungle
8 / 7 / 5
61.9% KP
19,332
31.6% share
11,509g
157 CS · 6.8/m
guK#nbs
Xerath · Mid
8 / 7 / 5
61.9% KP
18,169
29.7% share
8,930g
172 CS · 7.4/m
DarkVentus#br1
Ezreal · ADC
1 / 9 / 6
33.3% KP
10,644
17.4% share
8,600g
179 CS · 7.7/m
Ibovespa#BR01
Nautilus · Support
0 / 10 / 8
38.1% KP
5,181
8.5% share
5,488g
25 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
