Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 108 days ago
9 / 14 / 33
K / D / A
64.6%
Kill participation
1,074.8
Damage / min
18,450g
385.3 gold / min
224
92 placed · 26 cleared
73
1.5 CS / min
Objective control
4
Dragons
3
Baron
8
Towers
2
Inhibitors
0
Herald
3
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatStrikee#TQC
Darius · Top
14 / 11 / 12
37.1% KP
41,160
16.3% share
19,940g
268 CS · 5.6/m
PhantomL0rd#DEATH
Quinn · Jungle
12 / 12 / 23
50% KP
66,080
26.2% share
22,897g
313 CS · 6.5/m
Qats#BR2
Locke · Mid
17 / 13 / 14
44.3% KP
56,138
22.2% share
23,894g
322 CS · 6.7/m
xsm#zzz
Vayne · ADC
22 / 13 / 15
52.9% KP
64,075
25.4% share
28,268g
340 CS · 7.1/m
Itadori#Br10
Camille · Support
5 / 16 / 17
31.4% KP
24,970
9.9% share
16,676g
82 CS · 1.7/m
Red side
Victoryim not abel#BR1
Jayce · Top
9 / 14 / 17
40% KP
37,878
13% share
18,699g
316 CS · 6.6/m
sojourn#luv
Rengar · Jungle
23 / 12 / 9
49.2% KP
62,732
21.5% share
25,531g
315 CS · 6.6/m
Klein Moretti 小丑#Ryuu
Sylas · Mid
7 / 13 / 18
38.5% KP
48,503
16.6% share
21,258g
336 CS · 7/m
MATHECO#IDGAF
Karthus · ADC
17 / 17 / 23
61.5% KP
91,607
31.4% share
25,913g
299 CS · 6.2/m
miss u everyday#1807
Pantheon · Support
9 / 14 / 33
64.6% KP
51,464
17.6% share
18,450g
73 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
