Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 106 days ago
6 / 10 / 1
K / D / A
25.9%
Kill participation
735.7
Damage / min
9,531g
338.8 gold / min
117
58 placed · 9 cleared
54
1.9 CS / min
Objective control
4
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
0
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBACHIRA FOCADO#FOCUS
Warwick · Top
9 / 6 / 16
56.8% KP
37,250
29.1% share
13,226g
202 CS · 7.2/m
pepe gaming#br1
Kha'Zix · Jungle
9 / 6 / 11
45.5% KP
29,002
22.6% share
14,461g
232 CS · 8.2/m
dias de chuva#222
Viktor · Mid
11 / 6 / 11
50% KP
29,508
23% share
13,165g
201 CS · 7.1/m
Nukenin#n k
Jhin · ADC
13 / 6 / 16
65.9% KP
25,334
19.8% share
15,081g
203 CS · 7.2/m
Vevé#br3
Zilean · Support
2 / 3 / 27
65.9% KP
7,052
5.5% share
8,993g
34 CS · 1.2/m
Red side
DefeatThurpoppy#Poppy
Poppy · Top
4 / 6 / 5
33.3% KP
15,516
14.9% share
9,028g
141 CS · 5/m
Gragolandia#MILK
Wukong · Jungle
5 / 8 / 10
55.6% KP
28,449
27.4% share
12,657g
195 CS · 6.9/m
ZEN Doni#LAS1
Locke · Mid
10 / 10 / 4
51.9% KP
23,840
23% share
11,958g
172 CS · 6.1/m
Barou Shoei#BR2
Varus · ADC
2 / 10 / 6
29.6% KP
15,342
14.8% share
11,475g
200 CS · 7.1/m
miss u everyday#1807
Sylas · Support
6 / 10 / 1
25.9% KP
20,699
19.9% share
9,531g
54 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
