Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 103 days ago
5 / 10 / 3
K / D / A
40%
Kill participation
650
Damage / min
9,736g
421.2 gold / min
19
13 placed · 0 cleared
175
7.6 CS / min
Objective control
0
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryEstudo no trem#CPTM
Mordekaiser · Top
7 / 4 / 2
22% KP
15,611
16.3% share
11,785g
197 CS · 8.5/m
PERFECTSUPERSTAR#123
Jayce · Jungle
14 / 5 / 6
48.8% KP
27,826
29% share
13,825g
170 CS · 7.4/m
wolfinho123#br1
Annie · Mid
2 / 5 / 5
17.1% KP
16,441
17.1% share
9,448g
192 CS · 8.3/m
Kojima#ゲツヨウビ
Ezreal · ADC
12 / 4 / 10
53.7% KP
24,963
26% share
13,971g
214 CS · 9.3/m
houndin#yas
Pyke · Support
6 / 2 / 12
43.9% KP
11,138
11.6% share
8,755g
36 CS · 1.6/m
Red side
DefeatAsteek#Asték
Quinn · Top
6 / 10 / 2
40% KP
18,723
25.7% share
9,460g
134 CS · 5.8/m
SEISHIRO NAGI#0007
Jax · Jungle
4 / 8 / 4
40% KP
12,319
16.9% share
9,857g
122 CS · 5.3/m
Grevthar#BRA1
Syndra · Mid
3 / 3 / 7
50% KP
18,240
25% share
10,256g
245 CS · 10.6/m
miss u everyday#1807
Lucian · ADC
5 / 10 / 3
40% KP
15,026
20.6% share
9,736g
175 CS · 7.6/m
Knight#0363
Yuumi · Support
2 / 10 / 10
60% KP
8,545
11.7% share
7,230g
21 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
