Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Irelia
Defeat
Ranked Solo/Duo · 102 days ago
9 / 7 / 2
K / D / A
52.4%
Kill participation
844.6
Damage / min
12,395g
526.7 gold / min
20
10 placed · 0 cleared
210
8.9 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmiss u everyday#1807
Irelia · Top
9 / 7 / 2
52.4% KP
19,876
27.2% share
12,395g
210 CS · 8.9/m
GIGA#2456
Karthus · Jungle
6 / 7 / 8
66.7% KP
22,060
30.1% share
11,528g
161 CS · 6.8/m
Kina#00021
Vladimir · Mid
5 / 5 / 4
42.9% KP
17,749
24.3% share
9,830g
190 CS · 8.1/m
stendhal#zzz1
Kai'Sa · ADC
1 / 10 / 2
14.3% KP
8,859
12.1% share
8,891g
174 CS · 7.4/m
0100110101110000#br1
Nautilus · Support
0 / 12 / 7
33.3% KP
4,647
6.3% share
5,823g
31 CS · 1.3/m
Red side
VictoryMonster#NWA
Malphite · Top
0 / 6 / 14
34.1% KP
12,256
11.6% share
8,217g
119 CS · 5.1/m
thewarsor33#TH33
Nocturne · Jungle
8 / 6 / 11
46.3% KP
21,409
20.3% share
12,268g
207 CS · 8.8/m
QUINDINHO#QNDM
Katarina · Mid
13 / 4 / 5
43.9% KP
25,432
24.1% share
11,731g
155 CS · 6.6/m
Manel1#br1
Lucian · ADC
16 / 4 / 12
68.3% KP
34,476
32.7% share
14,971g
196 CS · 8.3/m
Ágata#Lovly
Sona · Support
4 / 1 / 28
78% KP
11,962
11.3% share
9,176g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
