Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zaahen
Defeat
Ranked Solo/Duo · 102 days ago
4 / 12 / 20
K / D / A
57.1%
Kill participation
867.2
Damage / min
12,814g
388.3 gold / min
132
50 placed · 20 cleared
56
1.7 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySTOIC MENTAL#333
Darius · Top
6 / 14 / 10
30.8% KP
19,009
10.6% share
11,272g
152 CS · 4.6/m
Drakehero#BR07
Tryndamere · Jungle
19 / 7 / 15
65.4% KP
49,970
28% share
19,551g
285 CS · 8.6/m
Techy#777
Kassadin · Mid
21 / 4 / 15
69.2% KP
65,217
36.5% share
21,932g
222 CS · 6.7/m
rosa#yusi
Seraphine · ADC
5 / 9 / 22
51.9% KP
28,456
15.9% share
15,860g
237 CS · 7.2/m
ISTOICO O IMENSO#br1
Alistar · Support
1 / 8 / 33
65.4% KP
15,857
8.9% share
10,327g
19 CS · 0.6/m
Red side
Defeatsaori#seya7
Riven · Top
9 / 10 / 7
38.1% KP
29,162
17.9% share
16,074g
214 CS · 6.5/m
Gragolandia#MILK
Gragas · Jungle
7 / 12 / 14
50% KP
23,738
14.6% share
12,537g
180 CS · 5.5/m
A2E MIAUMIAU#UFF
Olaf · Mid
11 / 11 / 5
38.1% KP
40,678
25% share
15,975g
233 CS · 7.1/m
cici#yuumi
Zyra · ADC
11 / 7 / 8
45.2% KP
40,426
24.9% share
15,362g
222 CS · 6.7/m
miss u everyday#1807
Zaahen · Support
4 / 12 / 20
57.1% KP
28,619
17.6% share
12,814g
56 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
