Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Defeat
Ranked Solo/Duo · 102 days ago
5 / 13 / 14
K / D / A
44.2%
Kill participation
410.2
Damage / min
10,826g
333.1 gold / min
130
63 placed · 11 cleared
22
0.7 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
4
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatbeware#虚無月
Yorick · Top
8 / 10 / 10
41.9% KP
39,284
25.6% share
14,474g
213 CS · 6.6/m
Kohls#peace
Hecarim · Jungle
13 / 5 / 18
72.1% KP
48,591
31.6% share
18,960g
304 CS · 9.4/m
Overload#EZYR
Galio · Mid
3 / 10 / 20
53.5% KP
19,167
12.5% share
10,813g
145 CS · 4.5/m
OMGKawaiiАngeI#Ame
Mel · ADC
14 / 6 / 8
51.2% KP
33,162
21.6% share
17,450g
261 CS · 8/m
miss u everyday#1807
Pyke · Support
5 / 13 / 14
44.2% KP
13,333
8.7% share
10,826g
22 CS · 0.7/m
Red side
Victoryclaire cottrill#zxc
Akali · Top
8 / 9 / 12
45.5% KP
30,031
18% share
12,787g
228 CS · 7/m
Drakehero#BR07
Cho'Gath · Jungle
12 / 4 / 14
59.1% KP
45,793
27.4% share
16,997g
283 CS · 8.7/m
tomato#fnf
Quinn · Mid
2 / 13 / 18
45.5% KP
25,154
15.1% share
10,673g
169 CS · 5.2/m
rosa#yusi
Kai'Sa · ADC
18 / 7 / 9
61.4% KP
44,139
26.4% share
21,928g
262 CS · 8.1/m
Pilot#9920
Camille · Support
4 / 10 / 18
50% KP
21,883
13.1% share
11,255g
66 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
