Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vi
Defeat
Ranked Solo/Duo · 101 days ago
2 / 5 / 5
K / D / A
41.2%
Kill participation
290.2
Damage / min
10,325g
430.5 gold / min
30
4 placed · 6 cleared
202
8.4 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPRIME INEFAVEL#AURA
Aatrox · Top
0 / 9 / 0
0% KP
8,996
12.1% share
7,514g
175 CS · 7.3/m
miss u everyday#1807
Vi · Jungle
2 / 5 / 5
41.2% KP
6,960
9.3% share
10,325g
202 CS · 8.4/m
amoacontri#mog
Locke · Mid
10 / 4 / 1
64.7% KP
22,800
30.6% share
11,931g
197 CS · 8.2/m
pinkpurple99999#br1
Karthus · ADC
4 / 10 / 3
41.2% KP
27,311
36.6% share
10,252g
201 CS · 8.4/m
No Quarter#061
Nami · Support
1 / 10 / 9
58.8% KP
8,499
11.4% share
6,885g
18 CS · 0.8/m
Red side
Victoryquero injustica#feIca
Aurora · Top
9 / 2 / 8
44.7% KP
24,221
24.4% share
11,098g
184 CS · 7.7/m
Brunox1001#br1
Zac · Jungle
2 / 2 / 17
50% KP
14,018
14.1% share
9,299g
158 CS · 6.6/m
tank melter#2410
Riven · Mid
17 / 2 / 4
55.3% KP
36,355
36.6% share
14,867g
199 CS · 8.3/m
Lyx#1000
Ashe · ADC
4 / 7 / 15
50% KP
13,022
13.1% share
12,002g
164 CS · 6.8/m
Lion#0018
Seraphine · Support
6 / 4 / 20
68.4% KP
11,700
11.8% share
8,691g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
