Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zoe
Defeat
Ranked Solo/Duo · 100 days ago
12 / 5 / 12
K / D / A
70.6%
Kill participation
1,533.1
Damage / min
16,383g
527.3 gold / min
29
16 placed · 5 cleared
260
8.4 CS / min
Objective control
0
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorylindo#gym
K'Sante · Top
6 / 5 / 11
51.5% KP
30,196
24.9% share
13,100g
220 CS · 7.1/m
devils den#hugo
Ambessa · Jungle
12 / 5 / 11
69.7% KP
29,792
24.6% share
15,837g
250 CS · 8/m
beware#虚無月
Kassadin · Mid
12 / 7 / 6
54.5% KP
26,051
21.5% share
15,649g
231 CS · 7.4/m
Johann Pachelbel#Canon
Sivir · ADC
3 / 7 / 20
69.7% KP
28,392
23.5% share
15,687g
214 CS · 6.9/m
Freedon#br1
Alistar · Support
0 / 10 / 19
57.6% KP
6,614
5.5% share
8,678g
25 CS · 0.8/m
Red side
DefeatNKZ Papel#BR2
Ornn · Top
3 / 7 / 9
35.3% KP
14,211
10.8% share
11,126g
202 CS · 6.5/m
bobesponja55#BR2
Sylas · Jungle
9 / 7 / 7
47.1% KP
20,147
15.4% share
14,774g
229 CS · 7.4/m
miss u everyday#1807
Zoe · Mid
12 / 5 / 12
70.6% KP
47,627
36.3% share
16,383g
260 CS · 8.4/m
Tapioka French#br1
Vayne · ADC
7 / 7 / 8
44.1% KP
40,056
30.6% share
15,206g
227 CS · 7.3/m
Manel1#br1
Rell · Support
3 / 8 / 15
52.9% KP
9,068
6.9% share
8,586g
16 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
