Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Victory
Ranked Solo/Duo · 98 days ago
6 / 7 / 24
K / D / A
65.2%
Kill participation
1,046.7
Damage / min
11,630g
410.5 gold / min
112
45 placed · 15 cleared
46
1.6 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatEST Bwipo#1810
Swain · Top
4 / 6 / 4
29.6% KP
21,997
20.9% share
11,266g
216 CS · 7.6/m
Still Standing#不屈11
Vi · Jungle
4 / 10 / 8
44.4% KP
17,398
16.6% share
11,032g
152 CS · 5.4/m
tapom#br1
Yasuo · Mid
11 / 8 / 3
51.9% KP
33,482
31.9% share
14,641g
226 CS · 8/m
Flxrzinha#br1
Aurelion Sol · ADC
3 / 13 / 3
22.2% KP
13,669
13% share
9,557g
167 CS · 5.9/m
Telas#0604
Jax · Support
5 / 9 / 12
63% KP
18,496
17.6% share
9,631g
39 CS · 1.4/m
Red side
VictoryПодвиг#kid
Jayce · Top
3 / 7 / 9
26.1% KP
15,900
10.8% share
11,761g
223 CS · 7.9/m
TTVNehemmiahlol#Stoic
Wukong · Jungle
13 / 4 / 12
54.3% KP
29,509
20% share
14,237g
211 CS · 7.4/m
Gombris#gay
Viktor · Mid
9 / 4 / 14
50% KP
30,244
20.5% share
12,357g
178 CS · 6.3/m
Barou Shoei#BR2
Syndra · ADC
15 / 5 / 13
60.9% KP
42,538
28.8% share
16,809g
260 CS · 9.2/m
miss u everyday#1807
Camille · Support
6 / 7 / 24
65.2% KP
29,657
20.1% share
11,630g
46 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
