Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Brand
Victory
Ranked Solo/Duo · 98 days ago
12 / 5 / 12
K / D / A
54.5%
Kill participation
1,408.3
Damage / min
14,285g
569.5 gold / min
27
16 placed · 3 cleared
208
8.3 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatEST Bwipo#1810
Gragas · Top
4 / 8 / 2
28.6% KP
14,854
18% share
10,212g
189 CS · 7.5/m
Still Standing#不屈11
Viego · Jungle
5 / 9 / 1
28.6% KP
8,519
10.3% share
9,375g
153 CS · 6.1/m
Overload#EZYR
Viktor · Mid
5 / 4 / 3
38.1% KP
20,502
24.9% share
10,395g
185 CS · 7.4/m
K0GUDOiL0VEdREw#ŁEViN
Ezreal · ADC
7 / 12 / 1
38.1% KP
33,270
40.3% share
12,388g
195 CS · 7.8/m
别放弃#copy
Braum · Support
0 / 11 / 8
38.1% KP
5,357
6.5% share
6,748g
29 CS · 1.2/m
Red side
Victorytapom#br1
Cassiopeia · Top
6 / 7 / 9
34.1% KP
21,691
19% share
11,759g
203 CS · 8.1/m
Kevin D Bruyne#Drake
Jax · Jungle
13 / 1 / 11
54.5% KP
28,827
25.3% share
15,912g
229 CS · 9.1/m
Sm1ile#br3
Tristana · Mid
4 / 3 / 7
25% KP
11,739
10.3% share
10,035g
180 CS · 7.2/m
miss u everyday#1807
Brand · ADC
12 / 5 / 12
54.5% KP
35,325
31% share
14,285g
208 CS · 8.3/m
Telas#0604
Pyke · Support
9 / 5 / 16
56.8% KP
16,330
14.3% share
10,769g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
