Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gnar
Defeat
Ranked Solo/Duo · 97 days ago
7 / 11 / 8
K / D / A
36.6%
Kill participation
1,255.1
Damage / min
14,213g
419.7 gold / min
51
20 placed · 5 cleared
241
7.1 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmiss u everyday#1807
Gnar · Top
7 / 11 / 8
36.6% KP
42,505
26.6% share
14,213g
241 CS · 7.1/m
TTVNehemmiahlol#Stoic
Olaf · Jungle
5 / 7 / 14
46.3% KP
23,523
14.7% share
12,639g
222 CS · 6.6/m
Flxrzinha#br1
Aurelion Sol · Mid
18 / 5 / 9
65.9% KP
52,113
32.6% share
15,922g
235 CS · 6.9/m
Flyrenn#BR1
Hwei · ADC
10 / 7 / 15
61% KP
32,555
20.4% share
14,006g
195 CS · 5.8/m
K0GUDOiL0VEdREw#ŁEViN
Soraka · Support
1 / 5 / 29
73.2% KP
9,159
5.7% share
10,397g
24 CS · 0.7/m
Red side
VictoryEST Bwipo#1810
Mordekaiser · Top
6 / 6 / 13
54.3% KP
38,291
25% share
14,511g
221 CS · 6.5/m
Kevin D Bruyne#Drake
Jarvan IV · Jungle
3 / 8 / 17
57.1% KP
21,474
14% share
13,995g
240 CS · 7.1/m
tapom#br1
Cassiopeia · Mid
3 / 11 / 9
34.3% KP
24,452
16% share
11,783g
230 CS · 6.8/m
peyz#br9
Caitlyn · ADC
21 / 5 / 2
65.7% KP
54,732
35.8% share
23,017g
317 CS · 9.4/m
Naoikirin#Hope
Nautilus · Support
2 / 11 / 12
40% KP
14,071
9.2% share
8,990g
11 CS · 0.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
