Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Anivia
Defeat
Ranked Solo/Duo · 97 days ago
6 / 9 / 13
K / D / A
51.4%
Kill participation
1,218.8
Damage / min
15,332g
420.1 gold / min
42
17 placed · 2 cleared
290
7.9 CS / min
Objective control
1
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
4
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTOPKING#1009
Olaf · Top
17 / 11 / 8
61% KP
72,233
33.7% share
19,528g
229 CS · 6.3/m
TTVNehemmiahlol#Stoic
Dr. Mundo · Jungle
7 / 5 / 15
53.7% KP
40,204
18.8% share
15,470g
228 CS · 6.2/m
K0GUDOiL0VEdREw#ŁEViN
Ryze · Mid
7 / 7 / 15
53.7% KP
35,875
16.7% share
14,283g
240 CS · 6.6/m
cristal#relly
Ziggs · ADC
8 / 4 / 16
58.5% KP
56,565
26.4% share
20,265g
335 CS · 9.2/m
Int Account#BR2
Soraka · Support
2 / 10 / 24
63.4% KP
9,460
4.4% share
11,749g
31 CS · 0.8/m
Red side
DefeatM Q I Y A N A#br2
Akali · Top
10 / 8 / 12
59.5% KP
43,752
21.1% share
14,785g
226 CS · 6.2/m
the promise#1337
Lee Sin · Jungle
7 / 7 / 13
54.1% KP
21,709
10.5% share
13,579g
191 CS · 5.2/m
miss u everyday#1807
Anivia · Mid
6 / 9 / 13
51.4% KP
44,488
21.5% share
15,332g
290 CS · 7.9/m
peyz#br9
Sivir · ADC
13 / 6 / 13
70.3% KP
84,559
40.8% share
20,217g
346 CS · 9.5/m
Naoikirin#Hope
Thresh · Support
1 / 11 / 18
51.4% KP
12,833
6.2% share
9,122g
22 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
