Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 94 days ago
8 / 12 / 16
K / D / A
46.2%
Kill participation
1,159.1
Damage / min
16,746g
447.6 gold / min
25
15 placed · 4 cleared
293
7.8 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeathundrdsilentways#wiken
Ambessa · Top
5 / 7 / 6
25.6% KP
48,056
24.1% share
14,050g
302 CS · 8.1/m
bbeNjlol#003
Jarvan IV · Jungle
7 / 10 / 19
60.5% KP
28,567
14.4% share
17,404g
271 CS · 7.2/m
cici#yuumi
Zyra · Mid
10 / 11 / 11
48.8% KP
50,494
25.4% share
16,665g
258 CS · 6.9/m
Brance#Branc
Sivir · ADC
10 / 16 / 13
53.5% KP
38,794
19.5% share
19,015g
320 CS · 8.6/m
uzent#fifi
Camille · Support
11 / 8 / 10
48.8% KP
33,105
16.6% share
14,699g
39 CS · 1/m
Red side
VictoryMiyahara#013
Dr. Mundo · Top
13 / 2 / 11
46.2% KP
45,020
25% share
19,310g
323 CS · 8.6/m
juny#misa
Qiyana · Jungle
18 / 8 / 10
53.8% KP
45,878
25.5% share
22,396g
261 CS · 7/m
savitar#1807
Jayce · Mid
8 / 12 / 16
46.2% KP
43,369
24.1% share
16,746g
293 CS · 7.8/m
JapaPer#BR1
Xerath · ADC
9 / 8 / 15
46.2% KP
36,112
20.1% share
16,873g
210 CS · 5.6/m
medo#c c
Seraphine · Support
4 / 13 / 29
63.5% KP
9,484
5.3% share
12,383g
34 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
