Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Naafiri
Defeat
Ranked Solo/Duo · 93 days ago
5 / 11 / 2
K / D / A
24.1%
Kill participation
552.7
Damage / min
10,404g
399.1 gold / min
43
9 placed · 7 cleared
181
6.9 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorychoco#TDC
Vladimir · Top
5 / 8 / 10
27.3% KP
20,076
15.9% share
11,564g
216 CS · 8.3/m
BAAAAAAAAAAANKAI#banko
Lee Sin · Jungle
14 / 3 / 11
45.5% KP
25,010
19.8% share
14,128g
183 CS · 7/m
iHallowind#br1
Akshan · Mid
27 / 5 / 8
63.6% KP
46,122
36.6% share
18,458g
202 CS · 7.7/m
cristal#relly
Syndra · ADC
7 / 8 / 23
54.5% KP
26,652
21.2% share
13,428g
177 CS · 6.8/m
worst midlaner#br1
Rell · Support
2 / 5 / 31
60% KP
8,154
6.5% share
8,962g
15 CS · 0.6/m
Red side
Defeatquero injustica#feIca
Locke · Top
12 / 8 / 7
65.5% KP
26,924
26% share
12,713g
158 CS · 6.1/m
savitar#1807
Naafiri · Jungle
5 / 11 / 2
24.1% KP
14,407
13.9% share
10,404g
181 CS · 6.9/m
SMOKE#IDOL
Aurelion Sol · Mid
4 / 11 / 10
48.3% KP
19,950
19.3% share
9,270g
155 CS · 5.9/m
kksh#show
Ziggs · ADC
4 / 10 / 9
44.8% KP
28,631
27.6% share
13,176g
221 CS · 8.5/m
glendinho#nano
Pyke · Support
4 / 15 / 8
41.4% KP
13,721
13.2% share
7,830g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
