Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 92 days ago
16 / 6 / 15
K / D / A
64.6%
Kill participation
2,120.4
Damage / min
17,459g
565 gold / min
47
20 placed · 6 cleared
275
8.9 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBrunox1001#br1
Sion · Top
6 / 5 / 3
40.9% KP
20,955
19.7% share
15,381g
269 CS · 8.7/m
Kevin D Bruyne#Drake
Poppy · Jungle
5 / 7 / 6
50% KP
26,831
25.3% share
11,100g
171 CS · 5.5/m
TwTv Hyoga#cisme
Kassadin · Mid
8 / 16 / 3
50% KP
24,432
23% share
10,862g
156 CS · 5/m
Marvinzinho#1234
Kai'Sa · ADC
3 / 12 / 3
27.3% KP
22,326
21% share
13,372g
254 CS · 8.2/m
gracefully#oxla
Bard · Support
0 / 8 / 13
59.1% KP
11,700
11% share
7,966g
20 CS · 0.6/m
Red side
VictoryArthur Lanches#13777
Teemo · Top
4 / 6 / 11
31.3% KP
31,640
16.6% share
11,944g
185 CS · 6/m
LOUD Sinatra#omw
Lee Sin · Jungle
16 / 2 / 14
62.5% KP
45,546
23.9% share
17,101g
232 CS · 7.5/m
savitar#1807
Jayce · Mid
16 / 6 / 15
64.6% KP
65,521
34.4% share
17,459g
275 CS · 8.9/m
BLUHGANGSANCHEZj#XAXA
Syndra · ADC
12 / 5 / 8
41.7% KP
39,935
21% share
16,872g
282 CS · 9.1/m
qzwq#sleep
Rakan · Support
0 / 3 / 28
58.3% KP
7,666
4% share
9,854g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
