Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 89 days ago
16 / 9 / 5
K / D / A
61.8%
Kill participation
1,732
Damage / min
17,749g
540 gold / min
37
14 placed · 7 cleared
270
8.2 CS / min
Objective control
4
Dragons
1
Baron
7
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryrun for roses#iwkms
Irelia · Top
4 / 13 / 11
35.7% KP
20,820
13.4% share
11,787g
205 CS · 6.2/m
abcdefghijklmonp#qrstu
Lillia · Jungle
11 / 2 / 11
52.4% KP
34,401
22.1% share
17,555g
310 CS · 9.4/m
potato the cat#envy
Sylas · Mid
15 / 6 / 10
59.5% KP
44,127
28.4% share
16,578g
214 CS · 6.5/m
Lavandina NaClO#br1
Jinx · ADC
12 / 7 / 6
42.9% KP
47,993
30.8% share
18,066g
276 CS · 8.4/m
Vayne#BR123
Soraka · Support
0 / 7 / 25
59.5% KP
8,233
5.3% share
9,307g
24 CS · 0.7/m
Red side
Defeatsavitar#1807
Jayce · Top
16 / 9 / 5
61.8% KP
56,926
34.4% share
17,749g
270 CS · 8.2/m
Vinite#julia
Skarner · Jungle
2 / 3 / 18
58.8% KP
34,408
20.8% share
12,997g
225 CS · 6.8/m
Zammataro#br0
Syndra · Mid
7 / 12 / 9
47.1% KP
32,397
19.6% share
11,919g
201 CS · 6.1/m
seon#RECIF
Viktor · ADC
4 / 12 / 9
38.2% KP
31,211
18.8% share
12,157g
202 CS · 6.1/m
TictaczileanFAKE#157
Zilean · Support
5 / 7 / 14
55.9% KP
10,692
6.5% share
9,982g
44 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
