Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Defeat
Ranked Solo/Duo · 88 days ago
9 / 7 / 11
K / D / A
50%
Kill participation
988.9
Damage / min
19,476g
461.7 gold / min
58
21 placed · 6 cleared
358
8.5 CS / min
Objective control
2
Dragons
2
Baron
8
Towers
2
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatsavitar#1807
Ryze · Top
9 / 7 / 11
50% KP
41,713
22.8% share
19,476g
358 CS · 8.5/m
abcdefghijklmonp#qrstu
Kayn · Jungle
10 / 6 / 15
62.5% KP
40,672
22.2% share
20,964g
325 CS · 7.7/m
Liuu#KR2
Aurora · Mid
9 / 9 / 8
42.5% KP
41,476
22.6% share
15,518g
239 CS · 5.7/m
Aegis#ijji
Sivir · ADC
7 / 11 / 17
60% KP
39,506
21.6% share
22,770g
340 CS · 8.1/m
Belizário#BR0
Rek'Sai · Support
5 / 13 / 14
47.5% KP
19,846
10.8% share
12,863g
38 CS · 0.9/m
Red side
VictoryVKS NEXT TOPKING#crown
Jayce · Top
6 / 6 / 8
30.4% KP
45,623
20.6% share
19,551g
362 CS · 8.6/m
LOUD Sinatra#omw
Lee Sin · Jungle
21 / 7 / 9
65.2% KP
52,888
23.9% share
23,569g
305 CS · 7.2/m
wolfinho123#br1
Annie · Mid
8 / 9 / 15
50% KP
51,986
23.5% share
17,281g
288 CS · 6.8/m
nicolle#1989
Morgana · ADC
2 / 8 / 24
56.5% KP
33,871
15.3% share
19,155g
290 CS · 6.9/m
フムズノ刀ム#br11
Vel'Koz · Support
9 / 10 / 14
50% KP
37,318
16.8% share
15,885g
99 CS · 2.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
