Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Defeat
Ranked Solo/Duo · 88 days ago
10 / 12 / 13
K / D / A
50%
Kill participation
787.4
Damage / min
12,837g
403.9 gold / min
139
54 placed · 26 cleared
59
1.9 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
12
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmqiyana#goat
Qiyana · Top
7 / 9 / 8
32.6% KP
29,275
20.4% share
12,619g
219 CS · 6.9/m
Levi#zin
Naafiri · Jungle
5 / 7 / 16
45.7% KP
24,194
16.9% share
13,869g
217 CS · 6.8/m
GOOD GAME GG XD#0404
Syndra · Mid
8 / 7 / 13
45.7% KP
32,862
22.9% share
13,863g
250 CS · 7.9/m
Kojima#ゲツヨウビ
Locke · ADC
16 / 13 / 8
52.2% KP
31,988
22.3% share
15,239g
166 CS · 5.2/m
savitar#1807
Camille · Support
10 / 12 / 13
50% KP
25,027
17.5% share
12,837g
59 CS · 1.9/m
Red side
Victorynicklink#12345
Warwick · Top
11 / 8 / 9
41.7% KP
27,526
19.2% share
16,354g
219 CS · 6.9/m
STEPZ#asd
Jarvan IV · Jungle
16 / 9 / 19
72.9% KP
42,189
29.4% share
19,340g
241 CS · 7.6/m
Magras#Mgr
Orianna · Mid
2 / 11 / 16
37.5% KP
17,752
12.4% share
10,942g
184 CS · 5.8/m
sandman#areia
Ezreal · ADC
15 / 10 / 12
56.3% KP
42,204
29.4% share
18,787g
210 CS · 6.6/m
kolld#cadu
Janna · Support
4 / 8 / 30
70.8% KP
13,674
9.5% share
12,194g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
