Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 85 days ago
6 / 14 / 7
K / D / A
34.2%
Kill participation
1,037.2
Damage / min
18,190g
501.6 gold / min
49
17 placed · 11 cleared
311
8.6 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
4
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPinto Goblyn#547
Mordekaiser · Top
9 / 9 / 9
40% KP
35,327
19.3% share
14,600g
193 CS · 5.3/m
STEPZ#asd
Jarvan IV · Jungle
19 / 5 / 16
77.8% KP
76,303
41.6% share
22,325g
305 CS · 8.4/m
dona luci#vidal
Annie · Mid
9 / 7 / 12
46.7% KP
36,021
19.6% share
14,138g
205 CS · 5.7/m
kingslayer#saint
Miss Fortune · ADC
6 / 11 / 8
31.1% KP
25,918
14.1% share
16,521g
256 CS · 7.1/m
Giguiron#gigui
Rakan · Support
2 / 6 / 29
68.9% KP
9,745
5.3% share
11,564g
36 CS · 1/m
Red side
VictoryErling Haaland#Makes
Zaahen · Top
12 / 8 / 13
65.8% KP
60,364
35.1% share
18,191g
274 CS · 7.6/m
vitorzin#br1
Ekko · Jungle
9 / 11 / 3
31.6% KP
23,383
13.6% share
14,172g
218 CS · 6/m
savitar#1807
Jayce · Mid
6 / 14 / 7
34.2% KP
37,615
21.9% share
18,190g
311 CS · 8.6/m
juny#misa
Lux · ADC
4 / 6 / 18
57.9% KP
28,928
16.8% share
15,653g
280 CS · 7.7/m
medo#c c
Sona · Support
7 / 6 / 21
73.7% KP
21,730
12.6% share
12,767g
29 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
