Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 84 days ago
19 / 6 / 9
K / D / A
63.6%
Kill participation
1,778.1
Damage / min
18,876g
692.7 gold / min
27
16 placed · 2 cleared
253
9.3 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySuperCleber#Super
Mordekaiser · Top
6 / 4 / 9
34.1% KP
23,423
18.7% share
13,858g
246 CS · 9/m
Vinite#6240
Briar · Jungle
9 / 9 / 4
29.5% KP
17,853
14.3% share
13,130g
190 CS · 7/m
savitar#1807
Jayce · Mid
19 / 6 / 9
63.6% KP
48,454
38.7% share
18,876g
253 CS · 9.3/m
peyz#br9
Ashe · ADC
8 / 7 / 13
47.7% KP
25,684
20.5% share
15,461g
201 CS · 7.4/m
tetis#tts
Seraphine · Support
2 / 9 / 22
54.5% KP
9,786
7.8% share
9,473g
22 CS · 0.8/m
Red side
Defeatnicklink#12345
Jax · Top
5 / 6 / 7
34.3% KP
23,099
25% share
10,606g
176 CS · 6.5/m
Oikawa Tooru#LEV
Qiyana · Jungle
10 / 9 / 9
54.3% KP
23,288
25.2% share
14,475g
174 CS · 6.4/m
Saifer#KING
Locke · Mid
10 / 9 / 9
54.3% KP
20,984
22.7% share
13,721g
239 CS · 8.8/m
baek ah jin#xxxxx
Miss Fortune · ADC
6 / 12 / 13
54.3% KP
19,024
20.6% share
12,314g
162 CS · 5.9/m
deantabbercolde#dpr
Janna · Support
4 / 8 / 21
71.4% KP
6,044
6.5% share
9,261g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
