Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 84 days ago
6 / 5 / 14
K / D / A
52.6%
Kill participation
1,192.8
Damage / min
12,015g
512.7 gold / min
19
11 placed · 1 cleared
197
8.4 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAYELGODLIKEMODE#PIT
Mordekaiser · Top
11 / 4 / 12
60.5% KP
31,273
27.1% share
11,672g
126 CS · 5.4/m
Still Standing#不屈11
Kayn · Jungle
12 / 5 / 9
55.3% KP
23,123
20% share
13,181g
178 CS · 7.6/m
savitar#1807
Jayce · Mid
6 / 5 / 14
52.6% KP
27,951
24.2% share
12,015g
197 CS · 8.4/m
Infant#0 ego
Heimerdinger · ADC
3 / 0 / 9
31.6% KP
19,761
17.1% share
10,569g
176 CS · 7.5/m
LEV Shiku#DBESS
Poppy · Support
6 / 5 / 16
57.9% KP
13,408
11.6% share
8,502g
15 CS · 0.6/m
Red side
DefeatEST Bwipo#1810
Pantheon · Top
5 / 10 / 5
52.6% KP
27,760
35.1% share
8,911g
134 CS · 5.7/m
nicklink#12345
Jax · Jungle
4 / 7 / 9
68.4% KP
16,673
21.1% share
9,264g
127 CS · 5.4/m
potato the cat#envy
Locke · Mid
5 / 5 / 6
57.9% KP
15,576
19.7% share
10,123g
156 CS · 6.7/m
i came back#22222
Kai'Sa · ADC
4 / 8 / 4
42.1% KP
13,366
16.9% share
9,675g
175 CS · 7.5/m
Psico#Psy
Leona · Support
1 / 8 / 5
31.6% KP
5,618
7.1% share
5,657g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
