Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 84 days ago
10 / 8 / 8
K / D / A
58.1%
Kill participation
1,252.8
Damage / min
13,782g
469.3 gold / min
38
6 placed · 8 cleared
218
7.4 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBAAAAAAAAAAANKAI#banko
Vayne · Top
7 / 8 / 6
41.9% KP
25,197
20.4% share
13,009g
211 CS · 7.2/m
savitar#1807
Qiyana · Jungle
10 / 8 / 8
58.1% KP
36,792
29.8% share
13,782g
218 CS · 7.4/m
gyashi#zuko
Ahri · Mid
3 / 8 / 8
35.5% KP
18,553
15% share
10,122g
231 CS · 7.9/m
deantabbercolde#dpr
Seraphine · ADC
6 / 5 / 10
51.6% KP
23,829
19.3% share
11,731g
215 CS · 7.3/m
SiG Ensina LoL#COACH
LeBlanc · Support
5 / 10 / 15
64.5% KP
19,087
15.5% share
10,021g
23 CS · 0.8/m
Red side
VictoryRei Do Retorno#AURA
Malphite · Top
3 / 8 / 13
41% KP
19,384
16.8% share
10,212g
130 CS · 4.4/m
AYELGODLIKEMODE#PIT
Nasus · Jungle
13 / 2 / 15
71.8% KP
28,520
24.7% share
17,333g
199 CS · 6.8/m
Maho#Tskk
Ryze · Mid
14 / 6 / 8
56.4% KP
36,805
31.9% share
16,168g
284 CS · 9.7/m
Kotóba Nokano#0909
Brand · ADC
9 / 4 / 11
51.3% KP
22,819
19.8% share
14,383g
199 CS · 6.8/m
Maathe#LCK
Nami · Support
0 / 11 / 15
38.5% KP
7,923
6.9% share
8,030g
13 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
