Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Irelia
Victory
Ranked Solo/Duo · 83 days ago
14 / 2 / 5
K / D / A
54.3%
Kill participation
1,173.2
Damage / min
16,500g
584.4 gold / min
38
18 placed · 3 cleared
302
10.7 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatantifragile#isa
Gangplank · Top
4 / 13 / 0
30.8% KP
15,971
20.2% share
9,724g
180 CS · 6.4/m
juny#misa
Diana · Jungle
1 / 5 / 3
30.8% KP
7,005
8.8% share
8,148g
133 CS · 4.7/m
Tesseroli2#br1
Viktor · Mid
1 / 5 / 6
53.8% KP
19,149
24.2% share
8,977g
211 CS · 7.5/m
uzent#fifi
Jayce · ADC
7 / 3 / 1
61.5% KP
30,616
38.7% share
15,626g
269 CS · 9.5/m
rkr#riker
Poppy · Support
0 / 9 / 6
46.2% KP
6,462
8.2% share
6,534g
19 CS · 0.7/m
Red side
Victorysavitar#1807
Irelia · Top
14 / 2 / 5
54.3% KP
33,124
36.9% share
16,500g
302 CS · 10.7/m
LOUD Sinatra#omw
Jarvan IV · Jungle
4 / 3 / 15
54.3% KP
19,928
22.2% share
13,008g
246 CS · 8.7/m
paris#nico
Qiyana · Mid
11 / 1 / 3
40% KP
16,040
17.9% share
13,403g
229 CS · 8.1/m
lindo#gym
Seraphine · ADC
4 / 5 / 8
34.3% KP
14,773
16.5% share
10,932g
171 CS · 6.1/m
Lac#0421
Shen · Support
2 / 2 / 11
37.1% KP
5,904
6.6% share
7,527g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
