Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 83 days ago
28 / 4 / 5
K / D / A
62.3%
Kill participation
2,470.8
Damage / min
20,758g
796.9 gold / min
25
11 placed · 2 cleared
256
9.8 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorytheatron#zzz
Varus · Top
8 / 9 / 7
28.3% KP
26,057
19.3% share
11,489g
198 CS · 7.6/m
LEV Booki#DBECT
Aatrox · Jungle
12 / 6 / 7
35.8% KP
21,633
16% share
13,406g
193 CS · 7.4/m
savitar#1807
Yone · Mid
28 / 4 / 5
62.3% KP
64,364
47.6% share
20,758g
256 CS · 9.8/m
SBK Legolas#SKTT1
Nilah · ADC
5 / 9 / 6
20.8% KP
16,069
11.9% share
12,884g
208 CS · 8/m
이민규 peach#2000
Alistar · Support
0 / 7 / 24
45.3% KP
7,090
5.2% share
8,839g
14 CS · 0.5/m
Red side
DefeatSPH Indra#LTAS
Yasuo · Top
1 / 14 / 9
28.6% KP
12,293
11.4% share
9,041g
162 CS · 6.2/m
Aegis#ijji
Sylas · Jungle
12 / 9 / 11
65.7% KP
27,037
25.2% share
12,906g
151 CS · 5.8/m
ewaske#BR11
Irelia · Mid
6 / 12 / 6
34.3% KP
20,665
19.2% share
12,115g
209 CS · 8/m
VARRE LOBBY#ADMIN
Veigar · ADC
7 / 8 / 10
48.6% KP
26,429
24.6% share
12,935g
211 CS · 8.1/m
atilemrac#luv
Twitch · Support
9 / 10 / 11
57.1% KP
21,060
19.6% share
11,748g
50 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
