Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 82 days ago
12 / 5 / 14
K / D / A
61.9%
Kill participation
967.1
Damage / min
14,560g
525.6 gold / min
35
10 placed · 3 cleared
239
8.6 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKICK NICKLINK#RANK1
Jax · Top
12 / 8 / 3
57.7% KP
44,629
38.2% share
15,045g
193 CS · 7/m
Fuuu#99999
Wukong · Jungle
3 / 11 / 8
42.3% KP
17,542
15% share
9,580g
150 CS · 5.4/m
requiem#Mila
Kassadin · Mid
4 / 11 / 4
30.8% KP
18,368
15.7% share
10,031g
181 CS · 6.5/m
caio roque#br1
Lux · ADC
6 / 4 / 7
50% KP
22,067
18.9% share
12,799g
224 CS · 8.1/m
Freedon#br1
Leona · Support
1 / 8 / 15
61.5% KP
14,201
12.2% share
8,446g
14 CS · 0.5/m
Red side
VictoryMiyahara#013
Dr. Mundo · Top
4 / 2 / 11
35.7% KP
23,394
19.5% share
13,199g
233 CS · 8.4/m
savitar#1807
Sylas · Jungle
12 / 5 / 14
61.9% KP
26,790
22.4% share
14,560g
239 CS · 8.6/m
BILLY BUTCHER#XD1
Talon · Mid
14 / 7 / 5
45.2% KP
25,442
21.3% share
12,950g
219 CS · 7.9/m
team luck#123
Zyra · ADC
4 / 4 / 11
35.7% KP
21,061
17.6% share
12,737g
235 CS · 8.5/m
stendhal#zzz1
Camille · Support
8 / 8 / 19
64.3% KP
23,030
19.2% share
12,151g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
