Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 82 days ago
7 / 5 / 13
K / D / A
50%
Kill participation
1,231.6
Damage / min
14,622g
451.5 gold / min
43
19 placed · 5 cleared
301
9.3 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
1
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatnicklink#12345
Jax · Top
6 / 10 / 4
35.7% KP
27,085
21.1% share
15,855g
239 CS · 7.4/m
Vinite#6240
Nocturne · Jungle
5 / 6 / 9
50% KP
19,992
15.6% share
14,504g
260 CS · 8/m
Tkk#BR2
Aurora · Mid
6 / 7 / 7
46.4% KP
28,325
22.1% share
13,037g
225 CS · 6.9/m
epilul#ROX
Yunara · ADC
9 / 8 / 6
53.6% KP
38,912
30.3% share
18,588g
308 CS · 9.5/m
temulch#巽風震雷刀
Karma · Support
2 / 9 / 18
71.4% KP
14,083
11% share
9,905g
28 CS · 0.9/m
Red side
VictoryVKS NEXT TOPKING#crown
Ambessa · Top
13 / 3 / 6
47.5% KP
41,275
27.2% share
17,737g
263 CS · 8.1/m
PSICOLOGO ESPORT#FA1
Zyra · Jungle
11 / 4 / 16
67.5% KP
27,594
18.2% share
16,631g
238 CS · 7.3/m
savitar#1807
Viktor · Mid
7 / 5 / 13
50% KP
39,882
26.3% share
14,622g
301 CS · 9.3/m
SCRIPTADAO DA PV#messi
Ezreal · ADC
7 / 8 / 13
50% KP
24,485
16.2% share
14,253g
192 CS · 5.9/m
Still Standing#不屈11
Anivia · Support
2 / 8 / 23
62.5% KP
18,360
12.1% share
11,236g
69 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
