Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 75 days ago
10 / 9 / 24
K / D / A
66.7%
Kill participation
1,150.4
Damage / min
14,418g
428 gold / min
127
59 placed · 11 cleared
50
1.5 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattheatron#zzz
Camille · Top
12 / 11 / 11
52.3% KP
40,018
23.3% share
16,543g
235 CS · 7/m
Vinite#julia
Nocturne · Jungle
11 / 6 / 12
52.3% KP
30,155
17.6% share
16,077g
250 CS · 7.4/m
Enga#PUNGA
Sylas · Mid
10 / 10 / 15
56.8% KP
43,731
25.5% share
14,403g
250 CS · 7.4/m
You Can#okibo
Vel'Koz · ADC
9 / 14 / 10
43.2% KP
45,442
26.5% share
13,737g
157 CS · 4.7/m
guma#BAILA
Nautilus · Support
2 / 10 / 20
50% KP
12,107
7.1% share
9,534g
36 CS · 1.1/m
Red side
Victory4ever rafalokura#mama
Shen · Top
10 / 13 / 16
51% KP
28,824
15.6% share
13,333g
161 CS · 4.8/m
PNG Caca#paiN
Qiyana · Jungle
7 / 8 / 16
45.1% KP
28,133
15.3% share
15,603g
241 CS · 7.2/m
juny#misa
Riven · Mid
10 / 7 / 17
52.9% KP
34,379
18.7% share
17,968g
243 CS · 7.2/m
AYELGODLIKEMODE#PIT
Swain · ADC
14 / 7 / 19
64.7% KP
54,163
29.4% share
19,449g
265 CS · 7.9/m
savitar#1807
Pantheon · Support
10 / 9 / 24
66.7% KP
38,748
21% share
14,418g
50 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
