Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 70 days ago
17 / 10 / 8
K / D / A
75.8%
Kill participation
1,447.9
Damage / min
18,534g
589 gold / min
33
7 placed · 5 cleared
198
6.3 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattank melter#2410
Kayle · Top
7 / 11 / 6
39.4% KP
33,678
24.7% share
16,359g
259 CS · 8.2/m
Gragolandia#LEITE
Hecarim · Jungle
3 / 10 / 8
33.3% KP
21,872
16.1% share
12,211g
220 CS · 7/m
savitar#1807
Sylas · Mid
17 / 10 / 8
75.8% KP
45,561
33.5% share
18,534g
198 CS · 6.3/m
karakuri circus#samir
Samira · ADC
6 / 10 / 2
24.2% KP
25,785
18.9% share
14,363g
217 CS · 6.9/m
reset abuser#ewqre
Alistar · Support
0 / 13 / 13
39.4% KP
9,199
6.8% share
8,607g
21 CS · 0.7/m
Red side
Victoryator pago#globo
Mordekaiser · Top
12 / 5 / 19
57.4% KP
37,414
19.3% share
14,243g
176 CS · 5.6/m
ONE TRUE KING#shin
Kindred · Jungle
17 / 8 / 14
57.4% KP
47,728
24.7% share
18,633g
273 CS · 8.7/m
Ado#Void
Anivia · Mid
12 / 6 / 22
63% KP
47,486
24.6% share
15,240g
218 CS · 6.9/m
Selfcar3#EST
Xerath · ADC
7 / 5 / 12
35.2% KP
34,388
17.8% share
15,187g
258 CS · 8.2/m
ivaD#levis
Shaco · Support
6 / 9 / 27
61.1% KP
26,391
13.6% share
11,756g
55 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
