Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Irelia
Victory
Ranked Solo/Duo · 69 days ago
10 / 7 / 11
K / D / A
48.8%
Kill participation
1,092
Damage / min
17,080g
517.1 gold / min
43
16 placed · 4 cleared
308
9.3 CS / min
Objective control
4
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryrequiem#Mila
Ambessa · Top
5 / 8 / 9
32.6% KP
18,089
12.9% share
11,493g
191 CS · 5.8/m
Vinite#6240
Vi · Jungle
7 / 6 / 8
34.9% KP
17,532
12.5% share
13,692g
236 CS · 7.1/m
savitar#1807
Irelia · Mid
10 / 7 / 11
48.8% KP
36,073
25.7% share
17,080g
308 CS · 9.3/m
FLA Olkaida#br1
Aurelion Sol · ADC
14 / 1 / 11
58.1% KP
36,771
26.2% share
18,407g
271 CS · 8.2/m
EUSOUAMÃODEDEUS#LINDO
Camille · Support
7 / 9 / 17
55.8% KP
32,022
22.8% share
11,391g
24 CS · 0.7/m
Red side
Defeatreal dopamine#159
Yasuo · Top
12 / 9 / 7
61.3% KP
44,981
30.8% share
18,309g
257 CS · 7.8/m
juny#misa
Lillia · Jungle
5 / 7 / 10
48.4% KP
32,905
22.5% share
14,127g
220 CS · 6.7/m
nicklink#12345
Jax · Mid
2 / 13 / 8
32.3% KP
24,121
16.5% share
12,348g
207 CS · 6.3/m
IDESERVEIT#bipi
Taliyah · ADC
8 / 9 / 6
45.2% KP
31,718
21.7% share
15,498g
249 CS · 7.5/m
Shiny Abra#BR1
Alistar · Support
4 / 5 / 20
77.4% KP
12,467
8.5% share
12,149g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
