Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 61 days ago
5 / 5 / 2
K / D / A
46.7%
Kill participation
711.1
Damage / min
12,806g
442.9 gold / min
32
15 placed · 4 cleared
268
9.3 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymctulio12#faux
Anivia · Top
4 / 2 / 7
28.9% KP
10,823
9.8% share
11,115g
215 CS · 7.4/m
gurincriveI#br1
Wukong · Jungle
7 / 1 / 13
52.6% KP
22,988
20.8% share
15,030g
252 CS · 8.7/m
cueca#cocoo
Orianna · Mid
14 / 3 / 10
63.2% KP
35,288
31.9% share
16,022g
258 CS · 8.9/m
Velaryth#348
Yunara · ADC
9 / 6 / 10
50% KP
33,876
30.7% share
17,300g
266 CS · 9.2/m
juny#misa
Janna · Support
4 / 3 / 21
65.8% KP
7,477
6.8% share
9,867g
32 CS · 1.1/m
Red side
Defeatblue locke#ego
Ezreal · Top
2 / 5 / 2
26.7% KP
27,696
31.9% share
12,676g
279 CS · 9.6/m
PNG Caca#paiN
Jarvan IV · Jungle
3 / 6 / 5
53.3% KP
13,306
15.3% share
11,483g
214 CS · 7.4/m
PERFECTSUPERSTAR#123
Locke · Mid
4 / 13 / 1
33.3% KP
16,574
19.1% share
9,867g
178 CS · 6.2/m
savitar#1807
Lucian · ADC
5 / 5 / 2
46.7% KP
20,562
23.7% share
12,806g
268 CS · 9.3/m
theploze#6872
Bard · Support
1 / 9 / 9
66.7% KP
8,744
10.1% share
8,191g
35 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
