Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Defeat
Ranked Solo/Duo · 60 days ago
3 / 8 / 2
K / D / A
29.4%
Kill participation
1,535.8
Damage / min
10,304g
435.1 gold / min
20
12 placed · 2 cleared
223
9.4 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatquero injustica#feIca
Ambessa · Top
6 / 5 / 5
64.7% KP
23,543
26.3% share
11,271g
194 CS · 8.2/m
Tavinllol#RAKE
Rengar · Jungle
4 / 7 / 5
52.9% KP
14,306
16% share
10,191g
151 CS · 6.4/m
savitar#1807
Ryze · Mid
3 / 8 / 2
29.4% KP
36,374
40.6% share
10,304g
223 CS · 9.4/m
kuropi#jhin
Jhin · ADC
4 / 7 / 4
47.1% KP
9,731
10.9% share
7,854g
110 CS · 4.6/m
konseki#knsk
Rakan · Support
0 / 6 / 10
58.8% KP
5,540
6.2% share
6,339g
19 CS · 0.8/m
Red side
VictoryLEV Devost#BR2
Varus · Top
1 / 4 / 4
15.2% KP
22,146
19.5% share
8,388g
168 CS · 7.1/m
MEGABRAIN#VENUS
Talon · Jungle
8 / 5 / 5
39.4% KP
16,903
14.9% share
12,802g
204 CS · 8.6/m
GOOD GAME GG XD#0404
Nasus · Mid
13 / 3 / 4
51.5% KP
37,416
32.9% share
12,678g
171 CS · 7.2/m
Testacc#sauce
Lucian · ADC
9 / 2 / 6
45.5% KP
32,065
28.2% share
13,395g
224 CS · 9.5/m
vivizu#caio
Yuumi · Support
2 / 3 / 14
48.5% KP
5,093
4.5% share
8,211g
13 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
