Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nasus
Victory
Ranked Solo/Duo · 59 days ago
5 / 5 / 10
K / D / A
68.2%
Kill participation
754.8
Damage / min
13,331g
455 gold / min
25
12 placed · 4 cleared
251
8.6 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorysant#0803
Vayne · Top
3 / 5 / 7
45.5% KP
34,756
27.4% share
11,831g
226 CS · 7.7/m
guga fighter#001
Jayce · Jungle
7 / 7 / 7
63.6% KP
28,383
22.4% share
15,230g
225 CS · 7.7/m
savitar#1807
Nasus · Mid
5 / 5 / 10
68.2% KP
22,116
17.5% share
13,331g
251 CS · 8.6/m
pl bxd#dns
Lucian · ADC
6 / 7 / 7
59.1% KP
28,397
22.4% share
15,076g
233 CS · 8/m
vivizu#caio
Nami · Support
1 / 6 / 14
68.2% KP
13,013
10.3% share
8,438g
27 CS · 0.9/m
Red side
DefeatZeraora#N0807
Kled · Top
2 / 4 / 13
50% KP
16,157
12.6% share
10,410g
151 CS · 5.2/m
Kevin D Bruyne#Drake
Lee Sin · Jungle
13 / 4 / 12
83.3% KP
33,584
26.1% share
15,770g
214 CS · 7.3/m
seixon o tal#Chovy
Viktor · Mid
4 / 7 / 6
33.3% KP
28,601
22.2% share
11,674g
249 CS · 8.5/m
Olkaida#RJ021
Aurelion Sol · ADC
8 / 4 / 9
56.7% KP
36,093
28.1% share
14,006g
236 CS · 8.1/m
qzwq#sleep
Bard · Support
3 / 3 / 18
70% KP
14,219
11.1% share
9,478g
34 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
